6c2115ee91
GLSL uses not() for vectors, and ! for scalars. Bug: tint:1444 Change-Id: I7fa9bdf0b546224737f9cda18428dea7051fe9e5 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/82362 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org> |
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