dawn-cmake/test/tint/bug/tint/824.wgsl.expected.wgsl
Ben Clayton d6daefc379 wgsl: Print abstract-floats with full precision.
Change-Id: Ie95547f065b896983b90ffd5455538fdd843b81a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/104824
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-10-12 19:13:38 +00:00

18 lines
706 B
WebGPU Shading Language

struct Output {
@builtin(position)
Position : vec4<f32>,
@location(0)
color : vec4<f32>,
}
@vertex
fn main(@builtin(vertex_index) VertexIndex : u32, @builtin(instance_index) InstanceIndex : u32) -> Output {
let zv : array<vec2<f32>, 4> = array<vec2<f32>, 4>(vec2<f32>(0.2, 0.2), vec2<f32>(0.3, 0.3), vec2<f32>(-0.1, -0.1), vec2<f32>(1.1, 1.1));
let z : f32 = zv[InstanceIndex].x;
var output : Output;
output.Position = vec4<f32>(0.5, 0.5, z, 1.0);
let colors : array<vec4<f32>, 4> = array<vec4<f32>, 4>(vec4<f32>(1.0, 0.0, 0.0, 1.0), vec4<f32>(0.0, 1.0, 0.0, 1.0), vec4<f32>(0.0, 0.0, 1.0, 1.0), vec4<f32>(1.0, 1.0, 1.0, 1.0));
output.color = colors[InstanceIndex];
return output;
}