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As a side-effect this allows empty viewports which need special handling in Vulkan because it is not allowed to set width to 0 (but ok to set height to 0). Validation tests are updated to cover the new validation checks. Most of the viewport end2end tests are rewritten because they didn't pass the new validation. A new end2end test is added to test various kinds of empty viewports to cover the extra logic in the Vulkan backend. Bug: dawn:542 Change-Id: I8bb25612eeed04162a6b942983167eacab3a1906 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/29681 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org>
71 lines
2.6 KiB
C++
71 lines
2.6 KiB
C++
// Copyright 2018 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef DAWNNATIVE_RENDERPASSENCODER_H_
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#define DAWNNATIVE_RENDERPASSENCODER_H_
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#include "dawn_native/Error.h"
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#include "dawn_native/RenderEncoderBase.h"
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namespace dawn_native {
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class RenderBundleBase;
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class RenderPassEncoder final : public RenderEncoderBase {
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public:
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RenderPassEncoder(DeviceBase* device,
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CommandEncoder* commandEncoder,
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EncodingContext* encodingContext,
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PassResourceUsageTracker usageTracker,
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uint32_t renderTargetWidth,
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uint32_t renderTargetHeight);
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static RenderPassEncoder* MakeError(DeviceBase* device,
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CommandEncoder* commandEncoder,
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EncodingContext* encodingContext);
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void EndPass();
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void SetStencilReference(uint32_t reference);
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void SetBlendColor(const Color* color);
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void SetViewport(float x,
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float y,
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float width,
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float height,
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float minDepth,
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float maxDepth);
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void SetScissorRect(uint32_t x, uint32_t y, uint32_t width, uint32_t height);
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void ExecuteBundles(uint32_t count, RenderBundleBase* const* renderBundles);
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void WriteTimestamp(QuerySetBase* querySet, uint32_t queryIndex);
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protected:
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RenderPassEncoder(DeviceBase* device,
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CommandEncoder* commandEncoder,
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EncodingContext* encodingContext,
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ErrorTag errorTag);
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private:
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// For render and compute passes, the encoding context is borrowed from the command encoder.
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// Keep a reference to the encoder to make sure the context isn't freed.
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Ref<CommandEncoder> mCommandEncoder;
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uint32_t mRenderTargetWidth;
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uint32_t mRenderTargetHeight;
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};
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} // namespace dawn_native
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#endif // DAWNNATIVE_RENDERPASSENCODER_H_
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