#version 310 es
precision mediump float;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() {
return;
}
void main() {
unused_entry_point();
float f(int i) {
vec3 v = vec3(1.0f, 2.0f, 3.0f);
return v[i];