29 lines
333 B
GLSL
29 lines
333 B
GLSL
#version 310 es
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precision mediump float;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void unused_entry_point() {
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return;
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}
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void main() {
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unused_entry_point();
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}
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int i(int x) {
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return ~(x);
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}
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uint u(uint x) {
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return ~(x);
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}
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ivec4 vi(ivec4 x) {
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return ~(x);
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}
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uvec4 vu(uvec4 x) {
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return ~(x);
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}
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