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This CL enables the build/header_guard lint check. The existing headers which failed the check were updated, missing headers added. An exclusion file for the generator templates was added as well. Bug: dawn:1339 Change-Id: If572e460179ad501293d5d6cf01e0ea900daa979 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86207 Reviewed-by: Ben Clayton <bclayton@google.com> Auto-Submit: Dan Sinclair <dsinclair@chromium.org> Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
72 lines
1.9 KiB
C++
72 lines
1.9 KiB
C++
// Copyright 2017 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef SRC_DAWN_NATIVE_FORWARD_H_
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#define SRC_DAWN_NATIVE_FORWARD_H_
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#include <cstdint>
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template <typename T>
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class Ref;
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namespace dawn::native {
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enum class ObjectType : uint32_t;
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class AdapterBase;
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class BindGroupBase;
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class BindGroupLayoutBase;
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class BufferBase;
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class ComputePipelineBase;
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class CommandBufferBase;
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class CommandEncoder;
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class ComputePassEncoder;
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class ExternalTextureBase;
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class InstanceBase;
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class PipelineBase;
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class PipelineLayoutBase;
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class QuerySetBase;
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class QueueBase;
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class RenderBundleBase;
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class RenderBundleEncoder;
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class RenderPassEncoder;
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class RenderPipelineBase;
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class ResourceHeapBase;
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class SamplerBase;
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class Surface;
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class ShaderModuleBase;
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class StagingBufferBase;
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class SwapChainBase;
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class NewSwapChainBase;
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class TextureBase;
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class TextureViewBase;
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class DeviceBase;
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template <typename T>
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class PerStage;
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struct Format;
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// Aliases for frontend-only types.
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using CommandEncoderBase = CommandEncoder;
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using ComputePassEncoderBase = ComputePassEncoder;
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using RenderBundleEncoderBase = RenderBundleEncoder;
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using RenderPassEncoderBase = RenderPassEncoder;
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using SurfaceBase = Surface;
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} // namespace dawn::native
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#endif // SRC_DAWN_NATIVE_FORWARD_H_
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