dawn-cmake/test/tint/builtins/gen/var/radians/208fd9.wgsl.expected.glsl

71 lines
1.3 KiB
GLSL

#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
float16_t tint_radians(float16_t param_0) {
return param_0 * 0.01745329251994329547hf;
}
void radians_208fd9() {
float16_t arg_0 = 1.0hf;
float16_t res = tint_radians(arg_0);
}
vec4 vertex_main() {
radians_208fd9();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
precision mediump float;
float16_t tint_radians(float16_t param_0) {
return param_0 * 0.01745329251994329547hf;
}
void radians_208fd9() {
float16_t arg_0 = 1.0hf;
float16_t res = tint_radians(arg_0);
}
void fragment_main() {
radians_208fd9();
}
void main() {
fragment_main();
return;
}
#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
float16_t tint_radians(float16_t param_0) {
return param_0 * 0.01745329251994329547hf;
}
void radians_208fd9() {
float16_t arg_0 = 1.0hf;
float16_t res = tint_radians(arg_0);
}
void compute_main() {
radians_208fd9();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}