CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Bryan Bernhart 6ce8f32fee D3D12: Fix 64-bit overflow for large buffers and return OOM.
Use `resourceDesc.alignment` + GetResourceAllocationInfo
 to determine the buffer size and OOM should it return an
empty sized buffer instead of overflowing + INVALID_ARGS.

BUG=dawn:238

Change-Id: I0a2cc7dac629d55624dafa4a3c4a45f16e90049c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14420
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-12-11 17:13:21 +00:00
build_overrides Removing for_fuzzers target 2019-11-27 15:07:53 +00:00
docs docs: Add note about dawn_perf_tests without a Chromium checkout 2019-12-11 01:14:10 +00:00
examples Namespace Log.h/cpp in dawn:: 2019-12-06 18:21:39 +00:00
generator Remove generation of proxy dawn.h and dawncpp.h 2019-12-06 08:34:49 +00:00
infra/config [infra/config] Bump OS X SDK version for dawn. 2019-08-09 01:19:04 +00:00
scripts Allow compilation of Dawn on Android 2019-11-28 09:40:54 +00:00
src D3D12: Fix 64-bit overflow for large buffers and return OOM. 2019-12-11 17:13:21 +00:00
third_party Fix BUILD.gn issues for Android & Fuschia 2019-11-28 19:48:45 +00:00
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.gitignore Allow using swiftshader with the Vulkan backend 2019-11-26 18:21:51 +00:00
.gn Re-enable -Wunguarded-availability in Dawn standalone builds 2019-12-11 16:54:51 +00:00
AUTHORS Rename NXT -> Dawn in the comments 2018-07-18 22:54:06 +02:00
BUILD.gn Re-enable -Wunguarded-availability in Dawn standalone builds 2019-12-11 16:54:51 +00:00
CONTRIBUTING.md docs: write an overview of Dawn and split README.md 2019-12-05 11:01:41 +00:00
DEPS Rolling 4 dependencies 2019-12-10 16:40:57 +00:00
LICENSE Initial commit of all the NXT integration. 2017-04-20 14:38:20 -04:00
OWNERS Add component to OWNERS and fixup repo URL in README.chromium 2018-09-25 20:53:37 +00:00
PRESUBMIT.py PRESUBMIT.py: Add formatting checks. 2018-09-11 08:06:36 -04:00
README.chromium Add component to OWNERS and fixup repo URL in README.chromium 2018-09-25 20:53:37 +00:00
README.md docs: write an overview of Dawn and split README.md 2019-12-05 11:01:41 +00:00
codereview.settings Initial CQ configuration 2018-08-23 08:33:35 -04:00
dawn.json Implement getBindGroupLayout 2019-11-22 17:02:22 +00:00
dawn_wire.json Introduce a "callback" type in dawn.json 2019-11-22 13:18:22 +00:00

README.md

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.