67 lines
2.9 KiB
Plaintext
67 lines
2.9 KiB
Plaintext
Name: Dawn
|
|
![Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.](docs/imgs/dawn_logo.png "Dawn's logo")
|
|
|
|
# Dawn, a WebGPU implementation
|
|
|
|
Dawn is an open-source and cross-platform implementation of the work-in-progress [WebGPU](https://webgpu.dev) standard.
|
|
More precisely it implements [`webgpu.h`](https://github.com/webgpu-native/webgpu-headers/blob/main/webgpu.h) that is a one-to-one mapping with the WebGPU IDL.
|
|
Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
|
|
|
|
Dawn provides several WebGPU building blocks:
|
|
- **WebGPU C/C++ headers** that applications and other building blocks use.
|
|
- The `webgpu.h` version that Dawn implements.
|
|
- A C++ wrapper for the `webgpu.h`.
|
|
- **A "native" implementation of WebGPU** using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See [per API support](docs/support.md) for more details.
|
|
- **A client-server implementation of WebGPU** for applications that are in a sandbox without access to native drivers
|
|
- **Tint** is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.
|
|
|
|
Helpful links:
|
|
|
|
- [Dawn bug tracker](https://bugs.chromium.org/p/dawn/issues/entry) if you find issues with Dawn.
|
|
- [Tint bug tracker](https://bugs.chromium.org/p/tint/issues/entry) if you find issues with Tint.
|
|
- [Dawn's mailing list](https://groups.google.com/forum/#!members/dawn-graphics) for other discussions related to Dawn.
|
|
- [Dawn's source code](https://dawn.googlesource.com/dawn)
|
|
- [Dawn's Matrix chatroom](https://matrix.to/#/#webgpu-dawn:matrix.org) for live discussion around contributing or using Dawn.
|
|
- [WebGPU's Matrix chatroom](https://matrix.to/#/#WebGPU:matrix.org)
|
|
- [Tint mirror](https://dawn.googlesource.com/tint) for standalone usage.
|
|
|
|
## Documentation table of content
|
|
|
|
Developer documentation:
|
|
|
|
- [Dawn overview](docs/dawn/overview.md)
|
|
- [Building](docs/building.md)
|
|
- [Contributing](CONTRIBUTING.md)
|
|
- [Code of Conduct](CODE_OF_CONDUCT.md)
|
|
- [Testing Dawn](docs/dawn/testing.md)
|
|
- [Debugging Dawn](docs/dawn/debugging.md)
|
|
- [Dawn's infrastructure](docs/dawn/infra.md)
|
|
- [Dawn errors](docs/dawn/errors.md)
|
|
- [Tint experimental extensions](docs/tint/experimental_extensions.md)
|
|
|
|
|
|
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
|
|
|
|
## Status
|
|
|
|
(TODO)
|
|
|
|
## License
|
|
|
|
Apache 2.0 Public License, please see [LICENSE](/LICENSE).
|
|
|
|
## Disclaimer
|
|
|
|
This is not an officially supported Google product.
|
|
Short Name: dawn
|
|
URL: https://dawn.googlesource.com/dawn
|
|
License: Apache 2.0
|
|
License File: LICENSE
|
|
Security Critical: yes
|
|
|
|
Description:
|
|
Dawn is an implementation of the WebGPU standard exposed through a C/C++
|
|
interface. It provides implementations on top of native graphics APIs like
|
|
D3D12, Metal and Vulkan, as well as a client-server implementation to remote
|
|
WebGPU outside sandboxed context like Chromium's render processes.
|