40 lines
1.1 KiB
HLSL
40 lines
1.1 KiB
HLSL
SKIP: FAILED
|
|
|
|
void reflect_bb15ac() {
|
|
vector<float16_t, 2> arg_0 = (float16_t(0.0h)).xx;
|
|
vector<float16_t, 2> arg_1 = (float16_t(0.0h)).xx;
|
|
vector<float16_t, 2> res = reflect(arg_0, arg_1);
|
|
}
|
|
|
|
struct tint_symbol {
|
|
float4 value : SV_Position;
|
|
};
|
|
|
|
float4 vertex_main_inner() {
|
|
reflect_bb15ac();
|
|
return (0.0f).xxxx;
|
|
}
|
|
|
|
tint_symbol vertex_main() {
|
|
const float4 inner_result = vertex_main_inner();
|
|
tint_symbol wrapper_result = (tint_symbol)0;
|
|
wrapper_result.value = inner_result;
|
|
return wrapper_result;
|
|
}
|
|
|
|
void fragment_main() {
|
|
reflect_bb15ac();
|
|
return;
|
|
}
|
|
|
|
[numthreads(1, 1, 1)]
|
|
void compute_main() {
|
|
reflect_bb15ac();
|
|
return;
|
|
}
|
|
FXC validation failure:
|
|
D:\Projects\RampUp\dawn\test\tint\builtins\Shader@0x000001D1F2206F80(2,10-18): error X3000: syntax error: unexpected token 'float16_t'
|
|
D:\Projects\RampUp\dawn\test\tint\builtins\Shader@0x000001D1F2206F80(3,10-18): error X3000: syntax error: unexpected token 'float16_t'
|
|
D:\Projects\RampUp\dawn\test\tint\builtins\Shader@0x000001D1F2206F80(4,10-18): error X3000: syntax error: unexpected token 'float16_t'
|
|
|