23 lines
427 B
WebGPU Shading Language
23 lines
427 B
WebGPU Shading Language
@group(1) @binding(0) var arg_0 : texture_cube_array<f32>;
|
|
|
|
fn textureDimensions_50a9ee() {
|
|
var arg_1 = 0;
|
|
var res : vec2<i32> = textureDimensions(arg_0, arg_1);
|
|
}
|
|
|
|
@vertex
|
|
fn vertex_main() -> @builtin(position) vec4<f32> {
|
|
textureDimensions_50a9ee();
|
|
return vec4<f32>();
|
|
}
|
|
|
|
@fragment
|
|
fn fragment_main() {
|
|
textureDimensions_50a9ee();
|
|
}
|
|
|
|
@compute @workgroup_size(1)
|
|
fn compute_main() {
|
|
textureDimensions_50a9ee();
|
|
}
|