Texture1D<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSample_6e64fb() {
float arg_2 = 1.0f;
float4 res = arg_0.Sample(arg_1, arg_2);
}
void fragment_main() {
textureSample_6e64fb();
return;