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@group(1) @binding(0) var arg_0 : texture_depth_cube;
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@group(1) @binding(1) var arg_1 : sampler;
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fn textureSample_ea7030() {
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var arg_2 = vec3<f32>();
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var res : f32 = textureSample(arg_0, arg_1, arg_2);
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}
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@fragment
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fn fragment_main() {
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textureSample_ea7030();
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}
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