dawn-cmake/test/tint/statements/compound_assign/vector/times-matrix.wgsl

10 lines
122 B
WebGPU Shading Language

struct S {
a : vec4<f32>,
}
@group(0) @binding(0)
var<storage, read_write> v : S;
fn foo() {
v.a *= mat4x4<f32>();
}