331 lines
9.7 KiB
Plaintext
331 lines
9.7 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct buf0 {
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/* 0x0000 */ packed_float2 injectionSwitch;
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};
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struct tint_array_wrapper {
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int arr[10];
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void merge_i1_i1_i1_(thread int* const from, thread int* const mid, thread int* const to, thread tint_array_wrapper* const tint_symbol_3, thread tint_array_wrapper* const tint_symbol_4) {
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int k = 0;
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int i = 0;
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int j = 0;
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int i_1 = 0;
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int const x_262 = *(from);
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k = x_262;
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int const x_263 = *(from);
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i = x_263;
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int const x_264 = *(mid);
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j = as_type<int>((as_type<uint>(x_264) + as_type<uint>(1)));
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while (true) {
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int const x_270 = i;
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int const x_271 = *(mid);
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int const x_273 = j;
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int const x_274 = *(to);
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if (((x_270 <= x_271) & (x_273 <= x_274))) {
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} else {
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break;
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}
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int const x_278 = i;
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int const x_280 = (*(tint_symbol_3)).arr[x_278];
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int const x_281 = j;
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int const x_283 = (*(tint_symbol_3)).arr[x_281];
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if ((x_280 < x_283)) {
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int const x_288 = k;
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k = as_type<int>((as_type<uint>(x_288) + as_type<uint>(1)));
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int const x_290 = i;
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i = as_type<int>((as_type<uint>(x_290) + as_type<uint>(1)));
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int const x_293 = (*(tint_symbol_3)).arr[x_290];
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(*(tint_symbol_4)).arr[x_288] = x_293;
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} else {
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int const x_295 = k;
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k = as_type<int>((as_type<uint>(x_295) + as_type<uint>(1)));
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int const x_297 = j;
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j = as_type<int>((as_type<uint>(x_297) + as_type<uint>(1)));
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int const x_300 = (*(tint_symbol_3)).arr[x_297];
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(*(tint_symbol_4)).arr[x_295] = x_300;
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}
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}
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while (true) {
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int const x_306 = i;
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int const x_308 = i;
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int const x_309 = *(mid);
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if (((x_306 < 10) & (x_308 <= x_309))) {
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} else {
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break;
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}
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int const x_313 = k;
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k = as_type<int>((as_type<uint>(x_313) + as_type<uint>(1)));
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int const x_315 = i;
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i = as_type<int>((as_type<uint>(x_315) + as_type<uint>(1)));
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int const x_318 = (*(tint_symbol_3)).arr[x_315];
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(*(tint_symbol_4)).arr[x_313] = x_318;
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}
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int const x_320 = *(from);
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i_1 = x_320;
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while (true) {
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int const x_325 = i_1;
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int const x_326 = *(to);
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if ((x_325 <= x_326)) {
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} else {
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break;
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}
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int const x_329 = i_1;
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int const x_330 = i_1;
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int const x_332 = (*(tint_symbol_4)).arr[x_330];
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(*(tint_symbol_3)).arr[x_329] = x_332;
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{
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int const x_334 = i_1;
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i_1 = as_type<int>((as_type<uint>(x_334) + as_type<uint>(1)));
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}
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}
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return;
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}
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void mergeSort_(thread tint_array_wrapper* const tint_symbol_5, thread tint_array_wrapper* const tint_symbol_6) {
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int low = 0;
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int high = 0;
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int m = 0;
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int i_2 = 0;
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int from_1 = 0;
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int mid_1 = 0;
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int to_1 = 0;
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int param = 0;
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int param_1 = 0;
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int param_2 = 0;
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low = 0;
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high = 9;
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m = 1;
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while (true) {
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int const x_341 = m;
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int const x_342 = high;
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if ((x_341 <= x_342)) {
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} else {
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break;
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}
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int const x_345 = low;
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i_2 = x_345;
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while (true) {
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int const x_350 = i_2;
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int const x_351 = high;
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if ((x_350 < x_351)) {
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} else {
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break;
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}
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int const x_354 = i_2;
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from_1 = x_354;
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int const x_355 = i_2;
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int const x_356 = m;
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mid_1 = as_type<int>((as_type<uint>(as_type<int>((as_type<uint>(x_355) + as_type<uint>(x_356)))) - as_type<uint>(1)));
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int const x_359 = i_2;
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int const x_360 = m;
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int const x_364 = high;
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to_1 = min(as_type<int>((as_type<uint>(as_type<int>((as_type<uint>(x_359) + as_type<uint>(as_type<int>((as_type<uint>(2) * as_type<uint>(x_360))))))) - as_type<uint>(1))), x_364);
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int const x_366 = from_1;
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param = x_366;
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int const x_367 = mid_1;
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param_1 = x_367;
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int const x_368 = to_1;
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param_2 = x_368;
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merge_i1_i1_i1_(&(param), &(param_1), &(param_2), tint_symbol_5, tint_symbol_6);
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{
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int const x_370 = m;
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int const x_372 = i_2;
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i_2 = as_type<int>((as_type<uint>(x_372) + as_type<uint>(as_type<int>((as_type<uint>(2) * as_type<uint>(x_370))))));
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}
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}
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{
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int const x_374 = m;
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m = as_type<int>((as_type<uint>(2) * as_type<uint>(x_374)));
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}
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}
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return;
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}
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void main_1(constant buf0& x_28, thread tint_array_wrapper* const tint_symbol_7, thread tint_array_wrapper* const tint_symbol_8, thread float4* const tint_symbol_9, thread float4* const tint_symbol_10) {
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int i_3 = 0;
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int j_1 = 0;
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float grey = 0.0f;
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int int_i = 0;
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float const x_85 = x_28.injectionSwitch.x;
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i_3 = int(x_85);
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while (true) {
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int const x_91 = i_3;
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switch(x_91) {
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case 9: {
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int const x_121 = i_3;
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(*(tint_symbol_7)).arr[x_121] = -5;
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break;
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}
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case 8: {
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int const x_119 = i_3;
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(*(tint_symbol_7)).arr[x_119] = -4;
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break;
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}
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case 7: {
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int const x_117 = i_3;
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(*(tint_symbol_7)).arr[x_117] = -3;
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break;
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}
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case 6: {
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int const x_115 = i_3;
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(*(tint_symbol_7)).arr[x_115] = -2;
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break;
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}
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case 5: {
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int const x_113 = i_3;
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(*(tint_symbol_7)).arr[x_113] = -1;
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break;
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}
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case 4: {
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int const x_111 = i_3;
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(*(tint_symbol_7)).arr[x_111] = 0;
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break;
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}
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case 3: {
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int const x_109 = i_3;
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(*(tint_symbol_7)).arr[x_109] = 1;
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break;
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}
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case 2: {
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int const x_107 = i_3;
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(*(tint_symbol_7)).arr[x_107] = 2;
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break;
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}
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case 1: {
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int const x_105 = i_3;
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(*(tint_symbol_7)).arr[x_105] = 3;
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break;
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}
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case 0: {
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int const x_103 = i_3;
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(*(tint_symbol_7)).arr[x_103] = 4;
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break;
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}
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default: {
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break;
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}
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}
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int const x_123 = i_3;
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i_3 = as_type<int>((as_type<uint>(x_123) + as_type<uint>(1)));
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{
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int const x_125 = i_3;
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if ((x_125 < 10)) {
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} else {
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break;
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}
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}
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}
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j_1 = 0;
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while (true) {
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int const x_131 = j_1;
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if ((x_131 < 10)) {
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} else {
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break;
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}
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int const x_134 = j_1;
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int const x_135 = j_1;
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int const x_137 = (*(tint_symbol_7)).arr[x_135];
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(*(tint_symbol_8)).arr[x_134] = x_137;
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{
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int const x_139 = j_1;
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j_1 = as_type<int>((as_type<uint>(x_139) + as_type<uint>(1)));
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}
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}
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mergeSort_(tint_symbol_7, tint_symbol_8);
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float const x_143 = (*(tint_symbol_9)).y;
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if ((int(x_143) < 30)) {
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int const x_150 = (*(tint_symbol_7)).arr[0];
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grey = (0.5f + (float(x_150) / 10.0f));
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} else {
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float const x_155 = (*(tint_symbol_9)).y;
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if ((int(x_155) < 60)) {
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int const x_162 = (*(tint_symbol_7)).arr[1];
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grey = (0.5f + (float(x_162) / 10.0f));
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} else {
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float const x_167 = (*(tint_symbol_9)).y;
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if ((int(x_167) < 90)) {
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int const x_174 = (*(tint_symbol_7)).arr[2];
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grey = (0.5f + (float(x_174) / 10.0f));
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} else {
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float const x_179 = (*(tint_symbol_9)).y;
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if ((int(x_179) < 120)) {
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int const x_186 = (*(tint_symbol_7)).arr[3];
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grey = (0.5f + (float(x_186) / 10.0f));
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} else {
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float const x_191 = (*(tint_symbol_9)).y;
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if ((int(x_191) < 150)) {
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int_i = 1;
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while (true) {
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int const x_201 = int_i;
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float const x_203 = x_28.injectionSwitch.x;
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if ((x_201 > int(x_203))) {
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} else {
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break;
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}
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discard_fragment();
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}
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} else {
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float const x_208 = (*(tint_symbol_9)).y;
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if ((int(x_208) < 180)) {
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int const x_215 = (*(tint_symbol_7)).arr[5];
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grey = (0.5f + (float(x_215) / 10.0f));
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} else {
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float const x_220 = (*(tint_symbol_9)).y;
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if ((int(x_220) < 210)) {
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int const x_227 = (*(tint_symbol_7)).arr[6];
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grey = (0.5f + (float(x_227) / 10.0f));
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} else {
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float const x_232 = (*(tint_symbol_9)).y;
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if ((int(x_232) < 240)) {
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int const x_239 = (*(tint_symbol_7)).arr[7];
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grey = (0.5f + (float(x_239) / 10.0f));
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} else {
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float const x_244 = (*(tint_symbol_9)).y;
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if ((int(x_244) < 270)) {
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int const x_251 = (*(tint_symbol_7)).arr[8];
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grey = (0.5f + (float(x_251) / 10.0f));
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} else {
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discard_fragment();
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}
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}
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}
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}
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}
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}
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}
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}
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}
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float const x_255 = grey;
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float3 const x_256 = float3(x_255, x_255, x_255);
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*(tint_symbol_10) = float4(x_256.x, x_256.y, x_256.z, 1.0f);
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return;
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}
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main_out tint_symbol_inner(constant buf0& x_28, float4 gl_FragCoord_param, thread float4* const tint_symbol_11, thread tint_array_wrapper* const tint_symbol_12, thread tint_array_wrapper* const tint_symbol_13, thread float4* const tint_symbol_14) {
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*(tint_symbol_11) = gl_FragCoord_param;
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main_1(x_28, tint_symbol_12, tint_symbol_13, tint_symbol_11, tint_symbol_14);
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main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_14)};
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return tint_symbol_2;
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}
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fragment tint_symbol_1 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_28 [[buffer(0)]]) {
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thread float4 tint_symbol_15 = 0.0f;
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thread tint_array_wrapper tint_symbol_16 = {};
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thread tint_array_wrapper tint_symbol_17 = {};
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thread float4 tint_symbol_18 = 0.0f;
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main_out const inner_result = tint_symbol_inner(x_28, gl_FragCoord_param, &(tint_symbol_15), &(tint_symbol_16), &(tint_symbol_17), &(tint_symbol_18));
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tint_symbol_1 wrapper_result = {};
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wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
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return wrapper_result;
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}
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