#version 310 es
precision mediump float;
struct SSBO {
mat2 m;
};
layout(binding = 0, std430) buffer SSBO_1 {
} ssbo;
void f() {
mat2 v = ssbo.m;
ssbo.m = v;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;