64 lines
1.5 KiB
GLSL
64 lines
1.5 KiB
GLSL
SKIP: FAILED
|
|
|
|
#version 310 es
|
|
precision mediump float;
|
|
|
|
layout(location = 0) out vec4 x_GLF_color_1_1;
|
|
struct strided_arr {
|
|
float el;
|
|
};
|
|
|
|
struct buf0 {
|
|
strided_arr x_GLF_uniform_float_values[2];
|
|
};
|
|
|
|
vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
layout(binding = 0) uniform buf0_1 {
|
|
strided_arr x_GLF_uniform_float_values[2];
|
|
} x_8;
|
|
|
|
void main_1() {
|
|
float a = 0.0f;
|
|
float b = 0.0f;
|
|
float c = 0.0f;
|
|
a = -1.0f;
|
|
b = 1.700000048f;
|
|
c = pow(a, b);
|
|
float x_30 = c;
|
|
x_GLF_color = vec4(x_30, x_30, x_30, x_30);
|
|
if (((a == -1.0f) & (b == 1.700000048f))) {
|
|
float x_41 = x_8.x_GLF_uniform_float_values[0].el;
|
|
float x_43 = x_8.x_GLF_uniform_float_values[1].el;
|
|
float x_45 = x_8.x_GLF_uniform_float_values[1].el;
|
|
float x_47 = x_8.x_GLF_uniform_float_values[0].el;
|
|
x_GLF_color = vec4(x_41, x_43, x_45, x_47);
|
|
} else {
|
|
float x_50 = x_8.x_GLF_uniform_float_values[0].el;
|
|
x_GLF_color = vec4(x_50, x_50, x_50, x_50);
|
|
}
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
vec4 x_GLF_color_1;
|
|
};
|
|
|
|
main_out tint_symbol() {
|
|
main_1();
|
|
main_out tint_symbol_1 = main_out(x_GLF_color);
|
|
return tint_symbol_1;
|
|
}
|
|
|
|
void main() {
|
|
main_out inner_result = tint_symbol();
|
|
x_GLF_color_1_1 = inner_result.x_GLF_color_1;
|
|
return;
|
|
}
|
|
Error parsing GLSL shader:
|
|
ERROR: 0:27: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' temp bool' and a right operand of type ' temp bool' (or there is no acceptable conversion)
|
|
ERROR: 0:27: '' : compilation terminated
|
|
ERROR: 2 compilation errors. No code generated.
|
|
|
|
|
|
|