Ben Clayton 6d8a03e707 dawn_node: Add interop/Core.[h,cpp]
Core hand-written interop classes, which the template-generated code makes heavy use of.

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These will come in a followup change.

Bug: dawn:1123
Change-Id: Id56f96533070acc8ee581d6f44f83b5374662215
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64901
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-09-28 09:58:41 +00:00

155 lines
5.1 KiB
C++

// Copyright 2021 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "src/dawn_node/interop/Core.h"
namespace wgpu { namespace interop {
bool Converter<bool>::FromJS(Napi::Env env, Napi::Value value, bool& out) {
if (value.IsBoolean()) {
out = value.ToBoolean();
return true;
}
return false;
}
Napi::Value Converter<bool>::ToJS(Napi::Env env, bool value) {
return Napi::Value::From(env, value);
}
bool Converter<std::string>::FromJS(Napi::Env env, Napi::Value value, std::string& out) {
if (value.IsString()) {
out = value.ToString();
return true;
}
return false;
}
Napi::Value Converter<std::string>::ToJS(Napi::Env env, std::string value) {
return Napi::Value::From(env, value);
}
bool Converter<int8_t>::FromJS(Napi::Env env, Napi::Value value, int8_t& out) {
if (value.IsNumber()) {
out = value.ToNumber().Int32Value();
return true;
}
return false;
}
Napi::Value Converter<int8_t>::ToJS(Napi::Env env, int8_t value) {
return Napi::Value::From(env, value);
}
bool Converter<uint8_t>::FromJS(Napi::Env env, Napi::Value value, uint8_t& out) {
if (value.IsNumber()) {
out = value.ToNumber().Uint32Value();
return true;
}
return false;
}
Napi::Value Converter<uint8_t>::ToJS(Napi::Env env, uint8_t value) {
return Napi::Value::From(env, value);
}
bool Converter<int16_t>::FromJS(Napi::Env env, Napi::Value value, int16_t& out) {
if (value.IsNumber()) {
out = value.ToNumber().Int32Value();
return true;
}
return false;
}
Napi::Value Converter<int16_t>::ToJS(Napi::Env env, int16_t value) {
return Napi::Value::From(env, value);
}
bool Converter<uint16_t>::FromJS(Napi::Env env, Napi::Value value, uint16_t& out) {
if (value.IsNumber()) {
out = value.ToNumber().Uint32Value();
return true;
}
return false;
}
Napi::Value Converter<uint16_t>::ToJS(Napi::Env env, uint16_t value) {
return Napi::Value::From(env, value);
}
bool Converter<int32_t>::FromJS(Napi::Env env, Napi::Value value, int32_t& out) {
if (value.IsNumber()) {
out = value.ToNumber().Int32Value();
return true;
}
return false;
}
Napi::Value Converter<int32_t>::ToJS(Napi::Env env, int32_t value) {
return Napi::Value::From(env, value);
}
bool Converter<uint32_t>::FromJS(Napi::Env env, Napi::Value value, uint32_t& out) {
if (value.IsNumber()) {
out = value.ToNumber().Uint32Value();
return true;
}
return false;
}
Napi::Value Converter<uint32_t>::ToJS(Napi::Env env, uint32_t value) {
return Napi::Value::From(env, value);
}
bool Converter<int64_t>::FromJS(Napi::Env env, Napi::Value value, int64_t& out) {
if (value.IsNumber()) {
out = value.ToNumber().Int64Value();
return true;
}
return false;
}
Napi::Value Converter<int64_t>::ToJS(Napi::Env env, int64_t value) {
return Napi::Value::From(env, value);
}
bool Converter<uint64_t>::FromJS(Napi::Env env, Napi::Value value, uint64_t& out) {
if (value.IsNumber()) {
// Note that the JS Number type only stores doubles, so the max integer
// range of values without precision loss is -2^53 to 2^53 (52 bit mantissa
// with 1 implicit bit). This is why there's no UInt64Value() function.
out = static_cast<uint64_t>(value.ToNumber().Int64Value());
return true;
}
return false;
}
Napi::Value Converter<uint64_t>::ToJS(Napi::Env env, uint64_t value) {
return Napi::Value::From(env, value);
}
bool Converter<float>::FromJS(Napi::Env env, Napi::Value value, float& out) {
if (value.IsNumber()) {
out = value.ToNumber().FloatValue();
return true;
}
return false;
}
Napi::Value Converter<float>::ToJS(Napi::Env env, float value) {
return Napi::Value::From(env, value);
}
bool Converter<double>::FromJS(Napi::Env env, Napi::Value value, double& out) {
if (value.IsNumber()) {
out = value.ToNumber().DoubleValue();
return true;
}
return false;
}
Napi::Value Converter<double>::ToJS(Napi::Env env, double value) {
return Napi::Value::From(env, value);
}
}} // namespace wgpu::interop