6a802cd3e4
The renamer logic in the HLSL writer was inconsistent, and actually broke some valid shaders. Change-Id: I8fbddc7e657f5509b18435fdf352a39d83c1b89c Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/47224 Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: James Price <jrprice@google.com> |
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BUILD.gn | ||
compute_boids.wgsl | ||
cube.wgsl | ||
function.wgsl | ||
simple.wgsl | ||
test-all.sh | ||
triangle.wgsl |