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Bug: chromium:1036080 Change-Id: I358b0441c168ca075b09ab028c2f6d9df2a44d59 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16240 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Natasha Lee <natlee@microsoft.com>
73 lines
3.1 KiB
C++
73 lines
3.1 KiB
C++
// Copyright 2019 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// D3D12Backend.cpp: contains the definition of symbols exported by D3D12Backend.h so that they
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// can be compiled twice: once export (shared library), once not exported (static library)
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#include "dawn_native/D3D12Backend.h"
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#include "common/SwapChainUtils.h"
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#include "dawn_native/d3d12/DeviceD3D12.h"
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#include "dawn_native/d3d12/NativeSwapChainImplD3D12.h"
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#include "dawn_native/d3d12/TextureD3D12.h"
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namespace dawn_native { namespace d3d12 {
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ComPtr<ID3D12Device> GetD3D12Device(WGPUDevice device) {
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Device* backendDevice = reinterpret_cast<Device*>(device);
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return backendDevice->GetD3D12Device();
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}
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DawnSwapChainImplementation CreateNativeSwapChainImpl(WGPUDevice device, HWND window) {
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Device* backendDevice = reinterpret_cast<Device*>(device);
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DawnSwapChainImplementation impl;
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impl = CreateSwapChainImplementation(new NativeSwapChainImpl(backendDevice, window));
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impl.textureUsage = WGPUTextureUsage_Present;
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return impl;
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}
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WGPUTextureFormat GetNativeSwapChainPreferredFormat(
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const DawnSwapChainImplementation* swapChain) {
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NativeSwapChainImpl* impl = reinterpret_cast<NativeSwapChainImpl*>(swapChain->userData);
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return static_cast<WGPUTextureFormat>(impl->GetPreferredFormat());
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}
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ExternalImageDescriptorDXGISharedHandle::ExternalImageDescriptorDXGISharedHandle()
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: ExternalImageDescriptor(ExternalImageDescriptorType::DXGISharedHandle) {
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}
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WGPUTexture WrapSharedHandle(WGPUDevice device,
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const ExternalImageDescriptorDXGISharedHandle* descriptor) {
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Device* backendDevice = reinterpret_cast<Device*>(device);
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TextureBase* texture = backendDevice->WrapSharedHandle(descriptor, descriptor->sharedHandle,
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descriptor->acquireMutexKey);
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return reinterpret_cast<WGPUTexture>(texture);
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}
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WGPUTexture WrapSharedHandle(WGPUDevice device,
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const WGPUTextureDescriptor* descriptor,
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HANDLE sharedHandle,
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uint64_t acquireMutexKey) {
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Device* backendDevice = reinterpret_cast<Device*>(device);
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ExternalImageDescriptorDXGISharedHandle externalDescriptor = {};
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externalDescriptor.cTextureDescriptor = descriptor;
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TextureBase* texture =
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backendDevice->WrapSharedHandle(&externalDescriptor, sharedHandle, acquireMutexKey);
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return reinterpret_cast<WGPUTexture>(texture);
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}
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}} // namespace dawn_native::d3d12
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