dawn-cmake/src/dawn_native/metal/MetalBackend.mm
Natasha Lee 6f92b9160b Also use ExternalImageDescriptor in D3D12 and Metal Backends
Bug: chromium:1036080
Change-Id: I358b0441c168ca075b09ab028c2f6d9df2a44d59
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16240
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Natasha Lee <natlee@microsoft.com>
2020-03-02 22:27:46 +00:00

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// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// MetalBackend.cpp: contains the definition of symbols exported by MetalBackend.h so that they
// can be compiled twice: once export (shared library), once not exported (static library)
#include "dawn_native/MetalBackend.h"
#include "dawn_native/Texture.h"
#include "dawn_native/metal/DeviceMTL.h"
namespace dawn_native { namespace metal {
id<MTLDevice> GetMetalDevice(WGPUDevice cDevice) {
Device* device = reinterpret_cast<Device*>(cDevice);
return device->GetMTLDevice();
}
ExternalImageDescriptorIOSurface::ExternalImageDescriptorIOSurface()
: ExternalImageDescriptor(ExternalImageDescriptorType::IOSurface) {
}
WGPUTexture WrapIOSurface(WGPUDevice cDevice,
const ExternalImageDescriptorIOSurface* cDescriptor) {
Device* device = reinterpret_cast<Device*>(cDevice);
TextureBase* texture = device->CreateTextureWrappingIOSurface(
cDescriptor, cDescriptor->ioSurface, cDescriptor->plane);
return reinterpret_cast<WGPUTexture>(texture);
}
WGPUTexture WrapIOSurface(WGPUDevice cDevice,
const WGPUTextureDescriptor* cDescriptor,
IOSurfaceRef ioSurface,
uint32_t plane) {
Device* device = reinterpret_cast<Device*>(cDevice);
ExternalImageDescriptorIOSurface descriptor = {};
descriptor.cTextureDescriptor = cDescriptor;
TextureBase* texture =
device->CreateTextureWrappingIOSurface(&descriptor, ioSurface, plane);
return reinterpret_cast<WGPUTexture>(texture);
}
void WaitForCommandsToBeScheduled(WGPUDevice cDevice) {
Device* device = reinterpret_cast<Device*>(cDevice);
device->WaitForCommandsToBeScheduled();
}
}} // namespace dawn_native::metal