dawn-cmake/test/tint/builtins/gen/literal/frexp/eabd40.wgsl.expected.wgsl

20 lines
270 B
WebGPU Shading Language

fn frexp_eabd40() {
var res = frexp(1.0f);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
frexp_eabd40();
return vec4<f32>();
}
@fragment
fn fragment_main() {
frexp_eabd40();
}
@compute @workgroup_size(1)
fn compute_main() {
frexp_eabd40();
}