126 lines
3.2 KiB
GLSL
126 lines
3.2 KiB
GLSL
SKIP: FAILED
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vk-gl-cts/graphicsfuzz/cov-apfloat-module-small-number/0-opt.wgsl:1:13 warning: use of deprecated language feature: the @stride attribute is deprecated; use a larger type if necessary
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type Arr = @stride(16) array<i32, 2>;
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^^^^^^
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vk-gl-cts/graphicsfuzz/cov-apfloat-module-small-number/0-opt.wgsl:7:15 warning: use of deprecated language feature: the @stride attribute is deprecated; use a larger type if necessary
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type Arr_1 = @stride(16) array<f32, 1>;
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^^^^^^
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vk-gl-cts/graphicsfuzz/cov-apfloat-module-small-number/0-opt.wgsl:39:22 warning: use of deprecated builtin
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let x_48 : bool = (isInf(x_44) || (x_46 == 1.0));
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^^^^^
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#version 310 es
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precision mediump float;
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layout(location = 0) out vec4 x_GLF_color_1_1;
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struct tint_padded_array_element {
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int el;
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};
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struct buf1 {
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tint_padded_array_element x_GLF_uniform_int_values[2];
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};
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struct tint_padded_array_element_1 {
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float el;
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};
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struct buf0 {
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tint_padded_array_element_1 x_GLF_uniform_float_values[1];
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};
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vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
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layout(binding = 1) uniform buf1_1 {
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tint_padded_array_element x_GLF_uniform_int_values[2];
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} x_8;
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void main_1() {
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float f0 = 0.0f;
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float s1 = 0.0f;
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float f1 = 0.0f;
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bool x_72 = false;
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bool x_73_phi = false;
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f0 = (10.0f % 0.000001f);
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s1 = 9.99999935e-39f;
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if ((s1 == 0.0f)) {
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s1 = 1.0f;
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}
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bool x_62 = false;
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bool x_71 = false;
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bool x_63_phi = false;
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bool x_72_phi = false;
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f1 = (10.0f % s1);
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bool tint_tmp = isinf(f1);
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if (!tint_tmp) {
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tint_tmp = (s1 == 1.0f);
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}
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bool x_48 = (tint_tmp);
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x_73_phi = x_48;
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if (!(x_48)) {
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bool x_54 = (f0 == f1);
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x_63_phi = x_54;
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if (!(x_54)) {
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bool tint_tmp_1 = (f0 > 0.99000001f);
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if (tint_tmp_1) {
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tint_tmp_1 = (f0 < 0.01f);
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}
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x_62 = (tint_tmp_1);
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x_63_phi = x_62;
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}
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bool x_63 = x_63_phi;
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x_72_phi = x_63;
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if (!(x_63)) {
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bool tint_tmp_2 = (f1 > 0.99000001f);
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if (tint_tmp_2) {
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tint_tmp_2 = (f1 < 0.01f);
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}
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x_71 = (tint_tmp_2);
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x_72_phi = x_71;
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}
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x_72 = x_72_phi;
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x_73_phi = x_72;
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}
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bool tint_tmp_3 = x_73_phi;
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if (!tint_tmp_3) {
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tint_tmp_3 = (f1 == 10.0f);
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}
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if ((tint_tmp_3)) {
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int x_81 = x_8.x_GLF_uniform_int_values[1].el;
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int x_84 = x_8.x_GLF_uniform_int_values[0].el;
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int x_87 = x_8.x_GLF_uniform_int_values[0].el;
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int x_90 = x_8.x_GLF_uniform_int_values[1].el;
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x_GLF_color = vec4(float(x_81), float(x_84), float(x_87), float(x_90));
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} else {
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int x_94 = x_8.x_GLF_uniform_int_values[0].el;
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float x_95 = float(x_94);
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x_GLF_color = vec4(x_95, x_95, x_95, x_95);
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}
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return;
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}
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struct main_out {
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vec4 x_GLF_color_1;
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};
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main_out tint_symbol() {
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main_1();
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main_out tint_symbol_1 = main_out(x_GLF_color);
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return tint_symbol_1;
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}
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void main() {
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main_out inner_result = tint_symbol();
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x_GLF_color_1_1 = inner_result.x_GLF_color_1;
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:32: '%' : wrong operand types: no operation '%' exists that takes a left-hand operand of type ' const float' and a right operand of type ' const float' (or there is no acceptable conversion)
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ERROR: 0:32: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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