dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-global-loop-counter-flo.../0-opt.wgsl

142 lines
4.0 KiB
WebGPU Shading Language

type Arr = @stride(16) array<f32, 18>;
struct buf1 {
x_GLF_uniform_float_values : Arr;
};
type Arr_1 = @stride(16) array<i32, 4>;
struct buf0 {
x_GLF_uniform_int_values : Arr_1;
};
struct buf2 {
one : i32;
};
var<private> x_GLF_global_loop_count : i32;
@group(0) @binding(1) var<uniform> x_7 : buf1;
@group(0) @binding(0) var<uniform> x_12 : buf0;
@group(0) @binding(2) var<uniform> x_15 : buf2;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var m : mat4x4<f32>;
var v : vec4<f32>;
var f : f32;
var a : i32;
var b : i32;
var zero : f32;
x_GLF_global_loop_count = 0;
let x_62 : f32 = x_7.x_GLF_uniform_float_values[1];
let x_64 : f32 = x_7.x_GLF_uniform_float_values[2];
let x_66 : f32 = x_7.x_GLF_uniform_float_values[3];
let x_68 : f32 = x_7.x_GLF_uniform_float_values[4];
let x_70 : f32 = x_7.x_GLF_uniform_float_values[5];
let x_72 : f32 = x_7.x_GLF_uniform_float_values[6];
let x_74 : f32 = x_7.x_GLF_uniform_float_values[7];
let x_76 : f32 = x_7.x_GLF_uniform_float_values[8];
let x_78 : f32 = x_7.x_GLF_uniform_float_values[9];
let x_80 : f32 = x_7.x_GLF_uniform_float_values[10];
let x_82 : f32 = x_7.x_GLF_uniform_float_values[11];
let x_84 : f32 = x_7.x_GLF_uniform_float_values[12];
let x_86 : f32 = x_7.x_GLF_uniform_float_values[13];
let x_88 : f32 = x_7.x_GLF_uniform_float_values[14];
let x_90 : f32 = x_7.x_GLF_uniform_float_values[15];
let x_92 : f32 = x_7.x_GLF_uniform_float_values[16];
m = mat4x4<f32>(vec4<f32>(x_62, x_64, x_66, x_68), vec4<f32>(x_70, x_72, x_74, x_76), vec4<f32>(x_78, x_80, x_82, x_84), vec4<f32>(x_86, x_88, x_90, x_92));
let x_99 : f32 = x_7.x_GLF_uniform_float_values[1];
let x_101 : f32 = x_7.x_GLF_uniform_float_values[2];
let x_103 : f32 = x_7.x_GLF_uniform_float_values[3];
let x_105 : f32 = x_7.x_GLF_uniform_float_values[4];
v = vec4<f32>(x_99, x_101, x_103, x_105);
let x_108 : f32 = x_7.x_GLF_uniform_float_values[1];
f = x_108;
let x_110 : i32 = x_12.x_GLF_uniform_int_values[0];
a = x_110;
loop {
let x_115 : i32 = x_GLF_global_loop_count;
if ((x_115 < 10)) {
} else {
break;
}
let x_118 : i32 = x_GLF_global_loop_count;
x_GLF_global_loop_count = (x_118 + 1);
let x_120 : i32 = a;
let x_121 : i32 = clamp(x_120, 0, 3);
let x_123 : f32 = x_7.x_GLF_uniform_float_values[1];
let x_125 : f32 = v[x_121];
v[x_121] = (x_125 + x_123);
let x_129 : i32 = x_12.x_GLF_uniform_int_values[2];
b = x_129;
loop {
let x_134 : i32 = x_GLF_global_loop_count;
if ((x_134 < 10)) {
} else {
break;
}
let x_137 : i32 = x_GLF_global_loop_count;
x_GLF_global_loop_count = (x_137 + 1);
let x_139 : i32 = b;
let x_142 : f32 = v[clamp(x_139, 0, 3)];
let x_143 : i32 = b;
let x_145 : i32 = a;
let x_147 : f32 = m[clamp(x_143, 0, 3)][x_145];
let x_149 : f32 = f;
f = (x_149 + (x_142 * x_147));
continuing {
let x_151 : i32 = b;
b = (x_151 - 1);
}
}
let x_153 : i32 = a;
let x_156 : f32 = x_7.x_GLF_uniform_float_values[1];
m[1][clamp(x_153, 0, 3)] = x_156;
let x_159 : i32 = x_15.one;
let x_161 : i32 = x_12.x_GLF_uniform_int_values[0];
if ((x_159 == x_161)) {
discard;
}
let x_166 : i32 = x_15.one;
let x_168 : i32 = x_12.x_GLF_uniform_int_values[1];
if ((x_166 == x_168)) {
discard;
}
continuing {
let x_172 : i32 = a;
a = (x_172 + 1);
}
}
let x_175 : f32 = x_7.x_GLF_uniform_float_values[0];
zero = x_175;
let x_176 : f32 = f;
let x_178 : f32 = x_7.x_GLF_uniform_float_values[17];
if (!((x_176 == x_178))) {
let x_183 : f32 = x_7.x_GLF_uniform_float_values[1];
zero = x_183;
}
let x_184 : f32 = f;
let x_185 : f32 = zero;
let x_187 : i32 = x_12.x_GLF_uniform_int_values[0];
let x_189 : f32 = f;
x_GLF_color = vec4<f32>(x_184, x_185, f32(x_187), x_189);
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>;
};
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}