dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-instruction-simplify-in.../0-opt.wgsl

50 lines
1.1 KiB
WebGPU Shading Language

type Arr = @stride(16) array<i32, 2>;
struct buf0 {
x_GLF_uniform_int_values : Arr;
};
type Arr_1 = @stride(16) array<f32, 1>;
struct buf1 {
x_GLF_uniform_float_values : Arr_1;
};
@group(0) @binding(0) var<uniform> x_6 : buf0;
@group(0) @binding(1) var<uniform> x_8 : buf1;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var a : f32;
let x_31 : i32 = x_6.x_GLF_uniform_int_values[0];
let x_34 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_38 : i32 = x_6.x_GLF_uniform_int_values[0];
a = vec2<f32>(f32(x_31), f32(x_34))[(x_38 | 1)];
let x_41 : f32 = a;
let x_43 : f32 = x_8.x_GLF_uniform_float_values[0];
if ((x_41 == x_43)) {
let x_48 : f32 = a;
let x_50 : i32 = x_6.x_GLF_uniform_int_values[0];
let x_53 : i32 = x_6.x_GLF_uniform_int_values[0];
let x_55 : f32 = a;
x_GLF_color = vec4<f32>(x_48, f32(x_50), f32(x_53), x_55);
} else {
let x_57 : f32 = a;
x_GLF_color = vec4<f32>(x_57, x_57, x_57, x_57);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>;
};
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}