63 lines
1.7 KiB
GLSL
63 lines
1.7 KiB
GLSL
SKIP: FAILED
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vk-gl-cts/graphicsfuzz/cov-mod-uint-bits-float/0-opt.wgsl:1:13 warning: use of deprecated language feature: the @stride attribute is deprecated; use a larger type if necessary
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type Arr = @stride(16) array<f32, 3>;
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^^^^^^
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#version 310 es
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precision mediump float;
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layout(location = 0) out vec4 x_GLF_color_1_1;
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struct tint_padded_array_element {
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float el;
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};
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struct buf0 {
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tint_padded_array_element x_GLF_uniform_float_values[3];
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};
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vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
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layout(binding = 0) uniform buf0_1 {
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tint_padded_array_element x_GLF_uniform_float_values[3];
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} x_6;
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void main_1() {
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float a = 0.0f;
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a = (uintBitsToFloat(1u) % 1.0f);
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float x_29 = x_6.x_GLF_uniform_float_values[1].el;
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x_GLF_color = vec4(x_29, x_29, x_29, x_29);
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float x_31 = a;
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float x_33 = x_6.x_GLF_uniform_float_values[2].el;
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if ((x_31 < x_33)) {
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float x_38 = x_6.x_GLF_uniform_float_values[0].el;
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float x_40 = x_6.x_GLF_uniform_float_values[1].el;
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float x_42 = x_6.x_GLF_uniform_float_values[1].el;
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float x_44 = x_6.x_GLF_uniform_float_values[0].el;
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x_GLF_color = vec4(x_38, x_40, x_42, x_44);
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}
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return;
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}
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struct main_out {
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vec4 x_GLF_color_1;
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};
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main_out tint_symbol() {
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main_1();
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main_out tint_symbol_1 = main_out(x_GLF_color);
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return tint_symbol_1;
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}
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void main() {
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main_out inner_result = tint_symbol();
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x_GLF_color_1_1 = inner_result.x_GLF_color_1;
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:20: '%' : wrong operand types: no operation '%' exists that takes a left-hand operand of type ' global highp float' and a right operand of type ' const float' (or there is no acceptable conversion)
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ERROR: 0:20: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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