dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-x86-isel-lowering-negat.../0-opt.wgsl

115 lines
2.7 KiB
WebGPU Shading Language

type Arr = @stride(16) array<f32, 3>;
struct buf1 {
x_GLF_uniform_float_values : Arr;
};
type Arr_1 = @stride(16) array<i32, 4>;
struct buf0 {
x_GLF_uniform_int_values : Arr_1;
};
@group(0) @binding(1) var<uniform> x_6 : buf1;
@group(0) @binding(0) var<uniform> x_9 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var A : array<f32, 2>;
var i : i32;
var j : i32;
var x_101 : bool;
var x_102_phi : bool;
let x_39 : f32 = x_6.x_GLF_uniform_float_values[1];
A[0] = x_39;
let x_42 : f32 = x_6.x_GLF_uniform_float_values[1];
A[1] = x_42;
let x_45 : i32 = x_9.x_GLF_uniform_int_values[0];
i = x_45;
loop {
let x_50 : i32 = i;
let x_52 : i32 = x_9.x_GLF_uniform_int_values[3];
if ((x_50 < x_52)) {
} else {
break;
}
let x_56 : i32 = x_9.x_GLF_uniform_int_values[0];
j = x_56;
loop {
let x_61 : i32 = j;
let x_63 : i32 = x_9.x_GLF_uniform_int_values[2];
if ((x_61 < x_63)) {
} else {
break;
}
let x_66 : i32 = j;
switch(x_66) {
case 1: {
let x_78 : i32 = i;
let x_80 : f32 = x_6.x_GLF_uniform_float_values[0];
A[x_78] = x_80;
}
case 0: {
let x_70 : i32 = i;
if ((-2147483648 < x_70)) {
continue;
}
let x_74 : i32 = i;
let x_76 : f32 = x_6.x_GLF_uniform_float_values[2];
A[x_74] = x_76;
}
default: {
}
}
continuing {
let x_82 : i32 = j;
j = (x_82 + 1);
}
}
continuing {
let x_84 : i32 = i;
i = (x_84 + 1);
}
}
let x_87 : i32 = x_9.x_GLF_uniform_int_values[0];
let x_89 : f32 = A[x_87];
let x_91 : f32 = x_6.x_GLF_uniform_float_values[0];
let x_92 : bool = (x_89 == x_91);
x_102_phi = x_92;
if (x_92) {
let x_96 : i32 = x_9.x_GLF_uniform_int_values[1];
let x_98 : f32 = A[x_96];
let x_100 : f32 = x_6.x_GLF_uniform_float_values[0];
x_101 = (x_98 == x_100);
x_102_phi = x_101;
}
let x_102 : bool = x_102_phi;
if (x_102) {
let x_107 : i32 = x_9.x_GLF_uniform_int_values[1];
let x_110 : i32 = x_9.x_GLF_uniform_int_values[0];
let x_113 : i32 = x_9.x_GLF_uniform_int_values[0];
let x_116 : i32 = x_9.x_GLF_uniform_int_values[1];
x_GLF_color = vec4<f32>(f32(x_107), f32(x_110), f32(x_113), f32(x_116));
} else {
let x_120 : i32 = x_9.x_GLF_uniform_int_values[1];
let x_121 : f32 = f32(x_120);
x_GLF_color = vec4<f32>(x_121, x_121, x_121, x_121);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>;
};
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}