18 lines
300 B
WebGPU Shading Language
18 lines
300 B
WebGPU Shading Language
var<private> out_var_SV_TARGET : vec4<f32>;
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fn main_1() {
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out_var_SV_TARGET = vec4<f32>(-0.0, -0.0, -0.0, -0.0);
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return;
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}
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struct main_out {
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[[location(0)]]
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out_var_SV_TARGET_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main() -> main_out {
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main_1();
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return main_out(out_var_SV_TARGET);
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}
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