dawn-cmake/test/expressions/literals/neg_zero.spvasm.expected.wgsl

18 lines
300 B
WebGPU Shading Language

var<private> out_var_SV_TARGET : vec4<f32>;
fn main_1() {
out_var_SV_TARGET = vec4<f32>(-0.0, -0.0, -0.0, -0.0);
return;
}
struct main_out {
[[location(0)]]
out_var_SV_TARGET_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(out_var_SV_TARGET);
}