dawn-cmake/test/intrinsics
Ben Clayton 70a3fa1ee9 [intrinsics] rm f32 overloads of reflect, faceForward
These were removed from the spec in:
https://github.com/gpuweb/gpuweb/pull/1914

Bug: tint:921
Change-Id: I4e584fdee9cf540a192f12d1208595056e081410
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/57300
Auto-Submit: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
Reviewed-by: James Price <jrprice@google.com>
2021-07-08 15:08:53 +00:00
..
arrayLength validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
gen [intrinsics] rm f32 overloads of reflect, faceForward 2021-07-08 15:08:53 +00:00
frexp.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
frexp.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
frexp.wgsl.expected.msl Implement Pointers and References 2021-05-18 10:28:48 +00:00
frexp.wgsl.expected.spvasm Implement Pointers and References 2021-05-18 10:28:48 +00:00
frexp.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
ignore.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
ignore.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
ignore.wgsl.expected.msl Implement ignore() intrinsic 2021-06-09 08:30:57 +00:00
ignore.wgsl.expected.spvasm Implement ignore() intrinsic 2021-06-09 08:30:57 +00:00
ignore.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
intrinsics.wgsl.tmpl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
modf.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
modf.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
modf.wgsl.expected.msl Implement Pointers and References 2021-05-18 10:28:48 +00:00
modf.wgsl.expected.spvasm Implement Pointers and References 2021-05-18 10:28:48 +00:00
modf.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00