52 lines
1.8 KiB
C++
52 lines
1.8 KiB
C++
// Copyright 2019 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef DAWNNATIVE_D3D12_COMMANDRECORDINGCONTEXT_H_
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#define DAWNNATIVE_D3D12_COMMANDRECORDINGCONTEXT_H_
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#include "dawn_native/Error.h"
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#include "dawn_native/d3d12/TextureD3D12.h"
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#include "dawn_native/d3d12/d3d12_platform.h"
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#include <set>
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namespace dawn_native { namespace d3d12 {
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class CommandAllocatorManager;
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class Texture;
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class CommandRecordingContext {
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public:
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void AddToSharedTextureList(Texture* texture);
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MaybeError Open(ID3D12Device* d3d12Device,
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CommandAllocatorManager* commandAllocationManager);
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ID3D12GraphicsCommandList* GetCommandList() const;
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ID3D12GraphicsCommandList4* GetCommandList4() const;
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void Release();
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bool IsOpen() const;
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MaybeError ExecuteCommandList(Device* device);
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void TrackHeapUsage(Heap* heap, Serial serial);
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private:
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ComPtr<ID3D12GraphicsCommandList> mD3d12CommandList;
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ComPtr<ID3D12GraphicsCommandList4> mD3d12CommandList4;
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bool mIsOpen = false;
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std::set<Texture*> mSharedTextures;
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std::vector<Heap*> mHeapsPendingUsage;
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};
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}} // namespace dawn_native::d3d12
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#endif // DAWNNATIVE_D3D12_COMMANDRECORDINGCONTEXT_H_
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