60 lines
1.9 KiB
C++
60 lines
1.9 KiB
C++
// Copyright 2018 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef DAWNNATIVE_D3D12_NATIVESWAPCHAINIMPLD3D12_H_
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#define DAWNNATIVE_D3D12_NATIVESWAPCHAINIMPLD3D12_H_
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#include "dawn_native/d3d12/d3d12_platform.h"
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#include "dawn/dawn_wsi.h"
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#include "dawn_native/dawn_platform.h"
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#include <vector>
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namespace dawn_native { namespace d3d12 {
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class Device;
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class NativeSwapChainImpl {
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public:
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using WSIContext = DawnWSIContextD3D12;
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NativeSwapChainImpl(Device* device, HWND window);
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~NativeSwapChainImpl();
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void Init(DawnWSIContextD3D12* context);
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DawnSwapChainError Configure(WGPUTextureFormat format,
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WGPUTextureUsage,
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uint32_t width,
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uint32_t height);
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DawnSwapChainError GetNextTexture(DawnSwapChainNextTexture* nextTexture);
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DawnSwapChainError Present();
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wgpu::TextureFormat GetPreferredFormat() const;
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private:
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HWND mWindow = nullptr;
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Device* mDevice = nullptr;
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UINT mInterval;
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ComPtr<IDXGISwapChain3> mSwapChain = nullptr;
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std::vector<ComPtr<ID3D12Resource>> mBuffers;
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std::vector<uint64_t> mBufferSerials;
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uint32_t mCurrentBuffer;
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};
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}} // namespace dawn_native::d3d12
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#endif // DAWNNATIVE_D3D12_NATIVESWAPCHAINIMPLD3D12_H_
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