dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-const-folding-mod-one-o.../0-opt.wgsl

40 lines
844 B
WebGPU Shading Language

struct strided_arr {
@size(16)
el : i32,
}
alias Arr = array<strided_arr, 2u>;
struct buf0 {
x_GLF_uniform_int_values : Arr,
}
var<private> x_GLF_color : vec4<f32>;
@group(0) @binding(0) var<uniform> x_5 : buf0;
fn main_1() {
if (((1.0 - (1.0 * floor((1.0 / 1.0)))) <= 0.01)) {
let x_29 : i32 = x_5.x_GLF_uniform_int_values[0].el;
let x_32 : i32 = x_5.x_GLF_uniform_int_values[0].el;
let x_35 : i32 = x_5.x_GLF_uniform_int_values[1].el;
x_GLF_color = vec4<f32>(1.0, f32(x_29), f32(x_32), f32(x_35));
} else {
let x_39 : i32 = x_5.x_GLF_uniform_int_values[0].el;
let x_40 : f32 = f32(x_39);
x_GLF_color = vec4<f32>(x_40, x_40, x_40, x_40);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@fragment
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}