dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-cumulate-loops-unreachable/0-opt.wgsl

108 lines
2.5 KiB
WebGPU Shading Language

struct strided_arr {
@size(16)
el : i32,
}
alias Arr = array<strided_arr, 5u>;
struct buf0 {
x_GLF_uniform_int_values : Arr,
}
@group(0) @binding(0) var<uniform> x_6 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var a : i32;
var b : i32;
var i : i32;
var i_1 : i32;
var i_2 : i32;
var indexable : array<i32, 2u>;
let x_36 : i32 = x_6.x_GLF_uniform_int_values[2].el;
a = x_36;
let x_38 : i32 = x_6.x_GLF_uniform_int_values[3].el;
b = x_38;
let x_40 : i32 = x_6.x_GLF_uniform_int_values[2].el;
let x_41 : f32 = f32(x_40);
x_GLF_color = vec4<f32>(x_41, x_41, x_41, x_41);
let x_44 : i32 = x_6.x_GLF_uniform_int_values[2].el;
i = x_44;
loop {
let x_49 : i32 = i;
let x_51 : i32 = x_6.x_GLF_uniform_int_values[0].el;
if ((x_49 < x_51)) {
} else {
break;
}
let x_54 : i32 = i;
let x_56 : i32 = x_6.x_GLF_uniform_int_values[3].el;
if ((x_54 > x_56)) {
let x_60 : i32 = a;
a = (x_60 + 1);
if (false) {
let x_65 : i32 = x_6.x_GLF_uniform_int_values[2].el;
i_1 = x_65;
loop {
let x_70 : i32 = i_1;
let x_72 : i32 = x_6.x_GLF_uniform_int_values[0].el;
if ((x_70 < x_72)) {
} else {
break;
}
return;
}
}
}
continuing {
let x_75 : i32 = i;
i = (x_75 + 1);
}
}
let x_78 : i32 = x_6.x_GLF_uniform_int_values[2].el;
i_2 = x_78;
loop {
let x_83 : i32 = i_2;
let x_85 : i32 = x_6.x_GLF_uniform_int_values[0].el;
if ((x_83 < x_85)) {
} else {
break;
}
let x_89 : i32 = x_6.x_GLF_uniform_int_values[3].el;
let x_91 : i32 = x_6.x_GLF_uniform_int_values[4].el;
let x_93 : i32 = b;
indexable = array<i32, 2u>(x_89, x_91);
let x_95 : i32 = indexable[x_93];
let x_96 : i32 = a;
a = (x_96 + x_95);
continuing {
let x_98 : i32 = i_2;
i_2 = (x_98 + 1);
}
}
let x_100 : i32 = a;
let x_102 : i32 = x_6.x_GLF_uniform_int_values[1].el;
if ((x_100 == x_102)) {
let x_107 : i32 = x_6.x_GLF_uniform_int_values[3].el;
let x_110 : i32 = x_6.x_GLF_uniform_int_values[2].el;
let x_113 : i32 = x_6.x_GLF_uniform_int_values[2].el;
let x_116 : i32 = x_6.x_GLF_uniform_int_values[3].el;
x_GLF_color = vec4<f32>(f32(x_107), f32(x_110), f32(x_113), f32(x_116));
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@fragment
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}