dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-rcp-negative-int/0-opt.wgsl

46 lines
1.0 KiB
WebGPU Shading Language

struct strided_arr {
@size(16)
el : i32,
}
alias Arr = array<strided_arr, 2u>;
struct buf0 {
x_GLF_uniform_int_values : Arr,
}
@group(0) @binding(0) var<uniform> x_6 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var a : i32;
a = -7563;
let x_25 : i32 = x_6.x_GLF_uniform_int_values[1].el;
let x_26 : i32 = a;
let x_29 : i32 = x_6.x_GLF_uniform_int_values[0].el;
if (((x_25 / x_26) == x_29)) {
let x_35 : i32 = x_6.x_GLF_uniform_int_values[1].el;
let x_38 : i32 = x_6.x_GLF_uniform_int_values[0].el;
let x_41 : i32 = x_6.x_GLF_uniform_int_values[0].el;
let x_44 : i32 = x_6.x_GLF_uniform_int_values[1].el;
x_GLF_color = vec4<f32>(f32(x_35), f32(x_38), f32(x_41), f32(x_44));
} else {
let x_48 : i32 = x_6.x_GLF_uniform_int_values[0].el;
let x_49 : f32 = f32(x_48);
x_GLF_color = vec4<f32>(x_49, x_49, x_49, x_49);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@fragment
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}