31 lines
569 B
HLSL
31 lines
569 B
HLSL
float2 tint_unpack2x16unorm(uint param_0) {
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uint j = param_0;
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uint2 i = uint2(j & 0xffff, j >> 16);
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return float2(i) / 65535.0;
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}
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void unpack2x16unorm_7699c0() {
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float2 res = tint_unpack2x16unorm(1u);
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}
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struct tint_symbol {
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float4 value : SV_Position;
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};
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tint_symbol vertex_main() {
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unpack2x16unorm_7699c0();
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const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
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return tint_symbol_1;
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}
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void fragment_main() {
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unpack2x16unorm_7699c0();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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unpack2x16unorm_7699c0();
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return;
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}
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