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The windows.h macros were undefined only at the end of this platform header previously but with the addition of d3d12sdklayers.h the definition of ID3D12DebugQueue::GetMessage picked up the macro and became GetMessageA or GetMessageW, but Dawn code referred to it as GetMessage causing a compilation error. Fix this by preemptively loading windows.h and undefing some of the macros so that the D3D12 headers don't see them. Bug: Change-Id: I1985cc20a9bdec1d25619ac5088e918b2acf8ecb Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22400 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
36 lines
1.2 KiB
C
36 lines
1.2 KiB
C
// Copyright 2018 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef COMMON_WINDOWS_WITH_UNDEFS_H_
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#define COMMON_WINDOWS_WITH_UNDEFS_H_
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#include "common/Platform.h"
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#if !defined(DAWN_PLATFORM_WINDOWS)
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# error "windows_with_undefs.h included on non-Windows"
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#endif
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// This header includes <windows.h> but removes all the extra defines that conflict with identifiers
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// in internal code. It should never be included in something that is part of the public interface.
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#include <windows.h>
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// Macros defined for ANSI / Unicode support
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#undef CreateWindow
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#undef GetMessage
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// Macros defined to produce compiler intrinsics
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#undef MemoryBarrier
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#endif // COMMON_WINDOWS_WITH_UNDEFS_H_
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