dawn-cmake/test/bug/tint/744.wgsl.expected.wgsl

45 lines
1.2 KiB
WebGPU Shading Language

[[block]]
struct Uniforms {
aShape : vec2<u32>;
bShape : vec2<u32>;
outShape : vec2<u32>;
};
[[block]]
struct Matrix {
numbers : array<u32>;
};
[[group(0), binding(0)]] var<storage> firstMatrix : [[access(read)]] Matrix;
[[group(0), binding(1)]] var<storage> secondMatrix : [[access(read)]] Matrix;
[[group(0), binding(2)]] var<storage> resultMatrix : [[access(write)]] Matrix;
[[group(0), binding(3)]] var<uniform> uniforms : Uniforms;
[[stage(compute), workgroup_size(2, 2, 1)]]
fn main([[builtin(global_invocation_id)]] global_id : vec3<u32>) {
let resultCell : vec2<u32> = vec2<u32>(global_id.y, global_id.x);
let dimInner : u32 = uniforms.aShape.y;
let dimOutter : u32 = uniforms.outShape.y;
var result : u32 = 0u;
{
var i : u32 = 0u;
loop {
if (!((i < dimInner))) {
break;
}
let a : u32 = (i + (resultCell.x * dimInner));
let b : u32 = (resultCell.y + (i * dimOutter));
result = (result + (firstMatrix.numbers[a] * secondMatrix.numbers[b]));
continuing {
i = (i + 1u);
}
}
}
let index : u32 = (resultCell.y + (resultCell.x * dimOutter));
resultMatrix.numbers[index] = result;
}