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This is in preparation for a change that will change all the CreateFooInternal to be CreateFoo so they can be called in a reentrant manner without special refcounting. This also standardizes all the backends (except OpenGL and Null) to use Object::Create that returns a Ref<T> or ResultOrError<Ref<T>>, something we wanted to do for a long time. Bug: dawn:723 Change-Id: I9e0baced333ffeb0affbc6a276c9bd9de082263a Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46440 Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Stephen White <senorblanco@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
40 lines
1.3 KiB
C++
40 lines
1.3 KiB
C++
// Copyright 2020 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef DAWNNATIVE_OPENGL_BINDGROUPGL_H_
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#define DAWNNATIVE_OPENGL_BINDGROUPGL_H_
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#include "common/PlacementAllocated.h"
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#include "dawn_native/BindGroup.h"
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namespace dawn_native { namespace opengl {
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class Device;
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MaybeError ValidateGLBindGroupDescriptor(const BindGroupDescriptor* descriptor);
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class BindGroup final : public BindGroupBase, public PlacementAllocated {
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public:
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static Ref<BindGroup> Create(Device* device, const BindGroupDescriptor* descriptor);
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BindGroup(Device* device, const BindGroupDescriptor* descriptor);
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private:
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~BindGroup() override;
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};
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}} // namespace dawn_native::opengl
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#endif // DAWNNATIVE_OPENGL_BINDGROUPGL_H_
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