34 lines
636 B
HLSL
34 lines
636 B
HLSL
float4 tint_frexp(float4 param_0, inout int4 param_1) {
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float4 float_exp;
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float4 significand = frexp(param_0, float_exp);
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param_1 = int4(float_exp);
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return significand;
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}
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static int4 arg_1 = int4(0, 0, 0, 0);
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void frexp_b45525() {
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float4 res = tint_frexp(float4(0.0f, 0.0f, 0.0f, 0.0f), arg_1);
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}
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struct tint_symbol {
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float4 value : SV_Position;
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};
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tint_symbol vertex_main() {
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frexp_b45525();
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const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
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return tint_symbol_1;
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}
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void fragment_main() {
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frexp_b45525();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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frexp_b45525();
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return;
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}
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