31 lines
594 B
HLSL
31 lines
594 B
HLSL
bool3 tint_isNormal(float3 param_0) {
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uint3 exponent = asuint(param_0) & 0x7f80000;
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uint3 clamped = clamp(exponent, 0x0080000, 0x7f00000);
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return clamped == exponent;
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}
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void isNormal_c286b7() {
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bool3 res = tint_isNormal(float3(0.0f, 0.0f, 0.0f));
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}
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struct tint_symbol {
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float4 value : SV_Position;
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};
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tint_symbol vertex_main() {
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isNormal_c286b7();
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const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
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return tint_symbol_1;
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}
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void fragment_main() {
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isNormal_c286b7();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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isNormal_c286b7();
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return;
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}
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