30 lines
598 B
HLSL
30 lines
598 B
HLSL
uint tint_pack4x8unorm(float4 param_0) {
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uint4 i = uint4(round(clamp(param_0, 0.0, 1.0) * 255.0));
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return (i.x | i.y << 8 | i.z << 16 | i.w << 24);
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}
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void pack4x8unorm_95c456() {
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uint res = tint_pack4x8unorm(float4(0.0f, 0.0f, 0.0f, 0.0f));
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}
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struct tint_symbol {
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float4 value : SV_Position;
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};
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tint_symbol vertex_main() {
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pack4x8unorm_95c456();
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const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
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return tint_symbol_1;
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}
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void fragment_main() {
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pack4x8unorm_95c456();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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pack4x8unorm_95c456();
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return;
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}
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