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This patch adds MemoryTransfer client/server interfaces and uses it to implement data transfers for buffer mapping. This patch also provides a default "inline" implementation of the MemoryTransfer which is used if the embedder does not provide one on initialization. Because implementations of MemoryTransfer perform their own serialization, a skip_serialize option is added to WireCmd records. Bug: dawn:156 Change-Id: I2fa035517628a3ad465b0bc18a6ffc477e2bd67f Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8642 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Austin Eng <enga@chromium.org>
48 lines
1.8 KiB
C++
48 lines
1.8 KiB
C++
// Copyright 2019 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "dawn_wire/client/Client.h"
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#include "dawn_wire/client/Device.h"
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namespace dawn_wire { namespace client {
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Client::Client(CommandSerializer* serializer, MemoryTransferService* memoryTransferService)
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: ClientBase(),
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mDevice(DeviceAllocator().New(this)->object.get()),
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mSerializer(serializer),
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mMemoryTransferService(memoryTransferService) {
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if (mMemoryTransferService == nullptr) {
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// If a MemoryTransferService is not provided, fall back to inline memory.
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mOwnedMemoryTransferService = CreateInlineMemoryTransferService();
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mMemoryTransferService = mOwnedMemoryTransferService.get();
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}
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}
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Client::~Client() {
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DeviceAllocator().Free(mDevice);
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}
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ReservedTexture Client::ReserveTexture(DawnDevice cDevice) {
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Device* device = reinterpret_cast<Device*>(cDevice);
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ObjectAllocator<Texture>::ObjectAndSerial* allocation = TextureAllocator().New(device);
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ReservedTexture result;
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result.texture = reinterpret_cast<DawnTexture>(allocation->object.get());
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result.id = allocation->object->id;
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result.generation = allocation->serial;
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return result;
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}
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}} // namespace dawn_wire::client
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