mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-07-06 21:25:58 +00:00
Generate and validate all entry points individually. This is required since GLSL has separate shader files, and can only have a single "main" entry point. Bug: tint:1217 Change-Id: Ie5cb510aaef3b7c8a7573f5fa9446815284afecb Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/61920 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org> Reviewed-by: Ben Clayton <bclayton@google.com>
75 lines
2.3 KiB
C++
75 lines
2.3 KiB
C++
// Copyright 2021 The Tint Authors.
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
#ifndef SRC_TRANSFORM_GLSL_H_
|
|
#define SRC_TRANSFORM_GLSL_H_
|
|
|
|
#include <string>
|
|
|
|
#include "src/transform/transform.h"
|
|
|
|
namespace tint {
|
|
|
|
// Forward declarations
|
|
class CloneContext;
|
|
|
|
namespace transform {
|
|
|
|
/// Glsl is a transform used to sanitize a Program for use with the Glsl writer.
|
|
/// Passing a non-sanitized Program to the Glsl writer will result in undefined
|
|
/// behavior.
|
|
class Glsl : public Castable<Glsl, Transform> {
|
|
public:
|
|
/// Configuration options for the Glsl sanitizer transform.
|
|
struct Config : public Castable<Data, transform::Data> {
|
|
/// Constructor
|
|
/// @param entry_point the root entry point function to generate
|
|
/// @param disable_workgroup_init `true` to disable workgroup memory zero
|
|
/// initialization
|
|
explicit Config(const std::string& entry_point,
|
|
bool disable_workgroup_init = false);
|
|
|
|
/// Copy constructor
|
|
Config(const Config&);
|
|
|
|
/// Destructor
|
|
~Config() override;
|
|
|
|
/// GLSL generator wraps a single entry point in a main() function.
|
|
std::string entry_point;
|
|
|
|
/// Set to `true` to disable workgroup memory zero initialization
|
|
bool disable_workgroup_init = false;
|
|
};
|
|
|
|
/// Constructor
|
|
Glsl();
|
|
~Glsl() override;
|
|
|
|
/// Runs the transform on `program`, returning the transformation result.
|
|
/// @param program the source program to transform
|
|
/// @param data optional extra transform-specific data
|
|
/// @returns the transformation result
|
|
Output Run(const Program* program, const DataMap& data = {}) override;
|
|
|
|
private:
|
|
/// Add an empty shader entry point if none exist in the module.
|
|
void AddEmptyEntryPoint(CloneContext& ctx) const;
|
|
};
|
|
|
|
} // namespace transform
|
|
} // namespace tint
|
|
|
|
#endif // SRC_TRANSFORM_GLSL_H_
|