16 lines
450 B
WebGPU Shading Language
16 lines
450 B
WebGPU Shading Language
@compute @workgroup_size(1)
|
|
fn main() {
|
|
let a = degrees(vec4<f32>());
|
|
let b = degrees(vec4<f32>(1.0));
|
|
let c = degrees(vec4<f32>(1.0, 2.0, 3.0, 4.0));
|
|
let d = degrees(vec3<f32>());
|
|
let e = degrees(vec3<f32>(1.0));
|
|
let f = degrees(vec3<f32>(1.0, 2.0, 3.0));
|
|
let g = degrees(vec2<f32>());
|
|
let h = degrees(vec2<f32>(1.0));
|
|
let i = degrees(vec2<f32>(1.0, 2.0));
|
|
let j = degrees(1.0);
|
|
let k = degrees(2.0);
|
|
let l = degrees(3.0);
|
|
}
|