var<private> gl_Position : vec4<f32>;
fn main_1() {
gl_Position = vec4<f32>(0.0f, 0.0f, 0.0f, 0.0f);
return;
}
struct main_out {
@builtin(position)
gl_Position : vec4<f32>,
@vertex
fn main() -> main_out {
main_1();
return main_out(gl_Position);