35 lines
866 B
HLSL
35 lines
866 B
HLSL
static const float2 pos[3] = {float2(0.0f, 0.5f), (-0.5f).xx, float2(0.5f, -0.5f)};
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struct tint_symbol_1 {
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uint VertexIndex : SV_VertexID;
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};
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struct tint_symbol_2 {
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float4 value : SV_Position;
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};
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float4 vtx_main_inner(uint VertexIndex) {
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return float4(pos[VertexIndex], 0.0f, 1.0f);
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}
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tint_symbol_2 vtx_main(tint_symbol_1 tint_symbol) {
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const float4 inner_result = vtx_main_inner(tint_symbol.VertexIndex);
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tint_symbol_2 wrapper_result = (tint_symbol_2)0;
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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struct tint_symbol_3 {
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float4 value : SV_Target0;
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};
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float4 frag_main_inner() {
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return float4(1.0f, 0.0f, 0.0f, 1.0f);
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}
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tint_symbol_3 frag_main() {
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const float4 inner_result_1 = frag_main_inner();
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tint_symbol_3 wrapper_result_1 = (tint_symbol_3)0;
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wrapper_result_1.value = inner_result_1;
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return wrapper_result_1;
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}
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