30 lines
533 B
WebGPU Shading Language
30 lines
533 B
WebGPU Shading Language
var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var a : vec2<f32>;
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var b : vec2<f32>;
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a = vec2<f32>(1.0, 1.0);
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let x_25 : f32 = a.x;
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a.x = (x_25 + 0.5);
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let x_28 : vec2<f32> = a;
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b = fract(x_28);
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let x_31 : f32 = b.x;
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if ((x_31 == 0.5)) {
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x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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} else {
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x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
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}
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>,
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}
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@fragment
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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