dawn-cmake/test/tint/bug/tint/1081.wgsl.expected.wgsl

19 lines
260 B
WebGPU Shading Language

fn f(x : i32) -> i32 {
if ((x == 10)) {
discard;
}
return x;
}
@fragment
fn main(@location(1) @interpolate(flat) x : vec3<i32>) -> @location(2) i32 {
var y = x.x;
loop {
let r = f(y);
if ((r == 0)) {
break;
}
}
return y;
}