16 lines
443 B
GLSL
16 lines
443 B
GLSL
#version 310 es
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vec4 vs_main(uint in_vertex_index) {
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vec4 tint_symbol[3] = vec4[3](vec4(0.0f, 0.0f, 0.0f, 1.0f), vec4(0.0f, 1.0f, 0.0f, 1.0f), vec4(1.0f, 1.0f, 0.0f, 1.0f));
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return tint_symbol[in_vertex_index];
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}
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void main() {
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gl_PointSize = 1.0;
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vec4 inner_result = vs_main(uint(gl_VertexID));
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gl_Position = inner_result;
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gl_Position.y = -(gl_Position.y);
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gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
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return;
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}
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