23 lines
326 B
GLSL
23 lines
326 B
GLSL
#version 310 es
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float x_200(inout vec2 x_201) {
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float x_212 = x_201.x;
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return x_212;
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}
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void main_1() {
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vec2 x_11 = vec2(0.0f, 0.0f);
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float x_12 = x_200(x_11);
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return;
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}
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void tint_symbol() {
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main_1();
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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tint_symbol();
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return;
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}
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